SystemManager.unregister

Unregister a system.

If flag is Yes.AutoSubscribe (default), this will automatically unsubscribe system from any events for which it implements Receiver. Note that this will not work if system is passed as System -- it should be passed as its full type.

class SystemManager
void
unregister
(
S : System
)
(,
Flag!"AutoSubscribe" flag = Yes.AutoSubscribe
)

Throws

SystemException if the system was not registered.

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